Defenses

Walls, trenches, and late-game materials

Cover the whole approach with a thick packed wall and a trench, then extend that line as each cleared stage widens the beach.

Walls, trenches, and late-game materials

Cover the whole approach with a thick packed wall and a trench, then extend that line as each cleared stage widens the beach.

The four actions that make a defense

Every stage uses the same four actions from the game description: dig sand, pile it into walls, carve trenches, and pack them hard.

A wall only works when it covers the whole approach. Height without width leaves a gap. A trench without a wall does not stop the main surge. Packing is what turns a loose pile into something that can take the hit.

Build order before START ROUND

  1. Place the main sand line where it can cover the water's path to town.
  2. Add thickness. If you can see through the pile, it is not a wall yet.
  3. Cut a trench so water that gets past the face has a catch.
  4. Pack the sections that will take the first impact.
  5. Check both ends. Corners fail when the middle looks finished.
  6. Start the round.

When the beach gets wider

Clearing a stage pulls the sea back. The beach becomes wider and the next waves are bigger, so the same short wall no longer covers the approach. Extend the line before you add decorations or a second vehicle.

On the full beach, the official late-game materials are gravel, boulders, clay, and concrete. Haul gravel, drop boulders, sculpt clay, and pour concrete when those options are actually available. They are for walls that have to take a monster wave, after sand and trenches are already in place.

During the wave

If you are playing with other people, one player can patch the wall while the wave is hitting. Solo, you do the patching yourself between impacts. Do not tear down a wall that is still holding just because the first surge passed. The game can send a bigger wave after the sea pulls back.

Choosing the next improvement

Situation Next action
The wall has a visible gap Close and pack that gap before spending coins
Digging is too slow to cover the new beach Buy the next shovel or digging machine you can afford
You can dig fast but cannot move material across the wide beach Save toward the dump truck and the late materials
The wall covers the beach but washes apart Pack it harder and switch the face to gravel, clay, or concrete when those materials are unlocked
FAQ

Frequently Asked Questions

What do I do at the start of a session?

Claim the Daily Spin and daily rewards, then build a continuous packed sand wall with a trench before you press START ROUND. Spend the coins from waves you hold on the next tool you can actually use.

Are there working Stop The Tsunami! codes?

No active or expired code strings are confirmed for this game. Check the session after updates, and do not enter strings copied from unverified lists.

What is the free Rewind?

The official game description says joining the Beach Club group grants a free Rewind. The exact group page is not named in that description, so use the join prompt inside the game.